How Mass Effect 3′s role-playing roots empower the multiplayer

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This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
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"I just want to see how this integrates with the single-player campaign," I thought, clicking on the multiplayer option in Mass Effect 3's main menu. I had no expectations of making it a habit. Like many people, when the multiplayer component was announced, I thought it sounded completely extraneous. Once I started playing, though, I fell for it, and have been putting more time into the multiplayer than the campaign.

Arguments about whether Mass Effect 3 is a role-playing game or not have existed since the first game's release. Regardless of which side you take in those, Mass Effect does include many components of role-playing games, two of which are essential to the multiplayer's success: world-building and character development mechanics. Of course, there are simple gameplay reasons to enjoy the co-operative gameplay of Mass Effect 3 online. The levels are well designed for dynamic changes within matches, and waves of enemies seem ideal for both difficulty and time. But those things aren't what make it special.

Continue reading How Mass Effect 3's role-playing roots empower the multiplayer

JoystiqHow Mass Effect 3's role-playing roots empower the multiplayer originally appeared on Joystiq on Fri, 04 May 2012 20:04:00 EST. Please see our terms for use of feeds.

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MIT and Harvard announce edX web education platform, make online learning cheap and easy

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We'll forgive you if you failed to take MIT up on its offer take its courses for free when it rolled out its MITx online learning platform last year. However, Harvard took notice of its efforts, and has joined MIT online to form the edX platform and offer courses and content for free on the web. There's no word on the available subjects just yet, but video lessons, quizzes and online labs will all be a part of the curriculum, and those who comprehend the coursework can get a certificate of mastery upon completion. edX won't just benefit those who log on, either, as it'll be used to research how students learn and how technology can be used to improve teaching in both virtual and brick and mortar classrooms. The cost for this altruistic educational venture? 60 million dollars, with each party ponying up half. The first courses will be announced this summer, and classes are slated to start this fall. Want to know more? Check out the future of higher education more fully in the PR and video after the break.

Continue reading MIT and Harvard announce edX web education platform, make online learning cheap and easy

MIT and Harvard announce edX web education platform, make online learning cheap and easy originally appeared on Engadget on Wed, 02 May 2012 18:39:00 EDT. Please see our terms for use of feeds.

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Vatican and Oxford libraries scan ancient works, let scholars stay in their armchairs

Vatican and Oxford libraries scan ancient works, let scholars stay in their armchairs

Two of the world's most hallowed libraries are about to get even quieter, having been given $3 million to go with the flow and put some of their oldest collections online. The Vatican Library and Oxford University's Bodleian Library will together offer up 1.5 million pages of hoary text, including Gutenberg's Latin Bible from the 15th Century, a 1,200-year-old Hebrew codex called the "Sifra," and enough Greek philosophy to make even Homer seem succinct. At the end of a five-year flatbed scanner marathon, these digital copies will be accessible to speakers of dead languages everywhere, and hopefully for less than sacrilegious prices.

Vatican and Oxford libraries scan ancient works, let scholars stay in their armchairs originally appeared on Engadget on Mon, 16 Apr 2012 07:31:00 EDT. Please see our terms for use of feeds.

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New York Times nears half-million online subscriber mark, halves free article allowance to celebrate

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The New York Times just gave you more reason to consider making the jump to a paid online subscription -- beginning in April, that free article allowance will see a 50-percent cut, from 20 monthly articles to just 10. This modification comes one year after NYTimes.com launched its infamous content paywall, and following an announcement that the publisher has signed up 454,000 digital subscribers. Paying readers will receive a 12-week subscription that they can gift to anyone on the fence about swiping for access, and smartphone and tablet app users will continue to have access to the "Top News" sections for free. You'll also be able to read articles linked from other sites on the web, including your inbox, and can access five free posts a day that appear in search engine results. Completely unfettered access will range in price from $15 to $35 per month -- you'll find full details in the PR just past the break, and at the source link below.

Continue reading New York Times nears half-million online subscriber mark, halves free article allowance to celebrate

New York Times nears half-million online subscriber mark, halves free article allowance to celebrate originally appeared on Engadget on Tue, 20 Mar 2012 11:37:00 EDT. Please see our terms for use of feeds.

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The year role-playing games broke

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This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
The most important year in western role-playing history was also its worst. The late 1980s and early 1990s were an obvious Golden Age, as RPGs were the drivers of innovations in graphics, interface, complexity, and narrative in Wizardry, Ultima, and the Gold Box series. That came to a screeching halt in 1995, when the once wildly popular genre suddenly became devoid of games.

The genre was rebuilt after 1995, but it looked very different. The companies and franchises which had dominated withered away, replaced by the ones we know now: Fallout, BioWare, and Blizzard. All these started shortly after 1995, and the only residual series from before, The Elder Scrolls, squeaks in with its first installment in 1994. So what changed, and why did it change?

The chief contributing factor was the rise of the compact disc for storage. Games comprised of a dozen ungainly 1.5 megabyte floppies were growing more and more common, so the CD, with 500 megabytes, was a godsend (or so it seemed). All the other technological advances: better sound and music, voice-over, 3-D polygonal graphics, full-motion video, etc, could be used with CDs. This made games bigger -- but it also made budgets bigger, teams bigger, and development times much longer. Role-playing games and their developers struggled to adapt.

Continue reading The year role-playing games broke

JoystiqThe year role-playing games broke originally appeared on Joystiq on Mon, 12 Mar 2012 19:30:00 EST. Please see our terms for use of feeds.

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Street Fighter X Tekken can’t take local teams online on Xbox 360

There's a major difference between the Xbox 360 version of Street Fighter X Tekken and its PS3 twin, it turns out. According to the manual included with both versions, the game's tag team modes allow you and a local friend to sign on to the same console and fight against two other people online; your buddy presses start at the character select screen and off you go. In actuality, this functionality only exists in the PS3 version of the game.

The issue has been acknowledged by Christian Svensson at Capcom, who stated that Capcom has no plans to patch the feature in, and that its inclusion in the manual was a mistake. "The reason for this difference is because of the architecture differences between [Xbox Live] gamertags and PSN IDs. I'm not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can't."

That sounded like a reasonable explanation, until we remembered that the 360 version of Mortal Kombat does that exact thing, allowing two local players to take part in tag-team battles online. If it's possible for NetherRealm Studios to include the feature in Mortal Kombat -- the MK studio's first release under the NetherRealm banner -- its exclusion from Capcom's brand-new flagship fighter seems strange at the very least.

JoystiqStreet Fighter X Tekken can't take local teams online on Xbox 360 originally appeared on Joystiq on Tue, 06 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

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Google updates Flight Search for Android, iOS

Remember when Google launched its desktop-only Flight Search service back in the fall? Well, now it's made the travel checking tool both Android and iOS friendly. All the key flight-finding features of the desktop version are present: search, discover by location, filter by price, airline and calendar view, and have been optimized for the small screen. Bear in mind that this isn't a native app, El Goog has just tweaked the web-service for the respective mobile browsers, hoping to make those spur of the moment travel plans less taxing. Hit the source link below for further info.

Google updates Flight Search for Android, iOS originally appeared on Engadget on Wed, 22 Feb 2012 07:23:00 EDT. Please see our terms for use of feeds.

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Dark Side ‘Cause It Looks Cool: The Failings of Moral Choice in Games

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This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.

Morality systems have become role-playing. Or at least, a significant amount of people have come to believe this. To take one example, this review of The Old Republic is premised on the concept that BioWare's style of moral choices are effective character-building mechanics. It's a fine review, but it's one that I can't agree with because I find the model of game morality used in The Old Republic and many other role-playing games ineffective at creating a moral system.

In order for a moral choice to have weight, it needs to have two components. First, meaningful choices have to cause the player to lose something in order to gain power. Something has to change, or be expected to change, within the game in order for the decision to matter. In Mass Effect, at one point in the game, you have to choose which of two party members to rescue - the other dies. Or, in Fallout: New Vegas, working with Caesar's Legion turns the New California Republic into an enemy, and vice versa.

Second, a moral choice has to be a difficult choice. The old adage "If doing the right thing were easy, everyone would do it" applies here. This is where games usually fail. They can do it with little choices, like with stealing even when you won't get caught in New Vegas. Take the owned items and you'll lose karma, which might be a small hit compared to the benefits of a new weapon. Alternately, in some games, honorable characters will simply refuse payment for quests, forcing money to be acquired by other means.

Continue reading Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games

JoystiqDark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games originally appeared on Joystiq on Fri, 10 Feb 2012 19:45:00 EST. Please see our terms for use of feeds.

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US PlayStation Vita now able to access PlayStation Store (if you have one)

Despite not being available to most consumers for another week or two, the PlayStation Vita's online store is now ... online, offering five Vita titles and a handful of other content to purchase. The available Vita games mirror those already available in meatspace from GameStop and online via PS3 (Hot Shots Golf, ModNation Racers, Super Stardust, Uncharted: Golden Abyss, Wipeout 2048), while the PSP games and video content mirror the other PS Store content.

We also managed to get an online game going with Ultimate Marvel vs Capcom 3, so it looks like at least some of the online infrastructure is now live (the game was directly between two Vitas over the internet, but we had issues searching for public lobbies). If you're one of the lucky few within the US who already has a Vita, now would be a good time to claim an extremely limited opportunity at topping the leaderboards, not to mention beating us handily at UMvC3.

[Image above features Japanese PS Vita Store]

JoystiqUS PlayStation Vita now able to access PlayStation Store (if you have one) originally appeared on Joystiq on Thu, 09 Feb 2012 11:30:00 EST. Please see our terms for use of feeds.

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