Lionhead listing for ‘MMO-like title for next generation consoles’

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Lionhead's latest job post brings up two salient points:
  • That listing for a multiplayer level designer with "a deep understanding of online multiplayer games" may encompass more than a simple FPS title with online capabilities.
  • Microsoft could be looking to bring MMOs to its console market in a big way.
The most recent want ad, spotted by Superannuation and since removed, described the potential game as an "MMO-like title" and an original IP for the "future generation of platforms." It "will be an RPG-based game with a radical new take on how co-operative and multiplayer gameplay feeds into the experience, while blending online and single-player into one complete experience," the listing read, as reported by MCV.

The title "will have a complex progression system, multiple routes through the campaign and an MMO-like multiplayer experience that will affect the outcome of the player experience, and many other attributes surrounding their profile (such as the environment and the outcome of certain actions)." Superannuation notes that it was labeled as a multithreaded RPG with four-player co-op.

Lionhead's specific use of "MMO-like" and the description's emphasis on a "radical new" genre leaves the game's direction open to interpretation, while nodding at the style of former creative lead Peter Molyneux.

MMOs can be a big gamble
, even for an established studio, and especially if its audience is tethered to a single console unfamiliar with the genre as a whole. Good luck, Lionhead. You may need it.

JoystiqLionhead listing for 'MMO-like title for next generation consoles' originally appeared on Joystiq on Wed, 16 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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The Elder Scrolls Online being developed by ZeniMax Online

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The Elder Scrolls Online was just revealed to be ZeniMax Online's long-rumored MMO. Game Informer's next cover announced the game this morning. The mag says The Elder Scrolls Online will take place across the "entire land of Tamriel," approximately one thousand years before Skyrim's place in time. The story will focus on daedric prince Molag Bal as he attempts to make Tamriel part of "his demonic realm."

The game's director is Matt Firor. "It will be extremely rewarding finally to unveil what we have been developing the last several years," he says. "The entire team is committed to creating the best MMO ever made - and one that is worthy of The Elder Scrolls franchise." The game's July cover reveal will detail a variety of the game's possibilities: soloing, public questing, and a unique new take on player-vs-player, in which the three factions battle over sections of land or a desired position of power.

More will be revealed tomorrow in a "brief teaser trailer" of the game, GI says. We've got our double-horned helm on while we wait, just in case.

Update: Bethesda's PR says the game will launch for both PC and Mac.

JoystiqThe Elder Scrolls Online being developed by ZeniMax Online originally appeared on Joystiq on Thu, 03 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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Sony patent application aims to put names to faceless MMO players, organize real-world meetups

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Dear MMO players, Sony's getting worried about your indoor tan. Really. The electronics giant's even gone so far as to file a patent application to get you out of your parent's basement and into the great outdoors. Alright, so the move isn't altogether altruistic -- it's more of a means to a promotional end -- but from the looks of this USPTO doc, the company's outlined a method to create a program that would encourage gamers to head into the daylight for organized events where everyone knows your online name. Of course, there'd be rewards and other incentives (trophies, perhaps?) on hand to coax you out of that Snuggie and help foster a sense of community. Not to worry, though, Bunim / Murray haven't got their MTV-friendly reality cams targeted on this concept, yet.

Sony patent application aims to put names to faceless MMO players, organize real-world meetups originally appeared on Engadget on Thu, 19 Apr 2012 11:57:00 EDT. Please see our terms for use of feeds.

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Razer confirms plans to release left-handed Naga gaming mouse

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It promised that it would do so if it received enough Likes on Facebook, and now Razer has confirmed that it is indeed proceeding with plans to release a left-handed version of its Naga gaming mouse. That comes after it received the required 10,000 Likes in less than a week -- a full three weeks ahead of its April 21st deadline. Unfortunately, there's no indication of a release date just yet, but you can rest assured that the MMO-focused mouse will be otherwise identical to its right-handed counterpart. The complete specs can be found in the press release after the break.

Continue reading Razer confirms plans to release left-handed Naga gaming mouse

Razer confirms plans to release left-handed Naga gaming mouse originally appeared on Engadget on Sat, 31 Mar 2012 02:13:00 EDT. Please see our terms for use of feeds.

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38 Studios staffing up with MMO vets for Amalur

Now that Kingdoms of Amalur: Reckoning is out and available, 38 Studios may be in a position to return to its storied "Project Copernicus." A few recent hires at Curt Schilling's studio make it seem that way. 38 has picked up both John Blakely, who worked on DCUO and Everquest 2, and Mark Hanson, who was involved with the now-extinct Lego Universe Online. Blakely will serve as 38's senior VP of development, while Hanson will be senior VP of operations and business.

Of course, both of those positions are fairly high up on the management chain, so they don't necessarily mean that 38 is right in the midst of Copernicus' main development just yet. But given that Kingdoms is out with solid sales numbers to back it up, it wouldn't be too surprising to see 38 Studios itching to get rolling on its MMO title set in the land we now know as Amalur.

Joystiq38 Studios staffing up with MMO vets for Amalur originally appeared on Joystiq on Tue, 20 Mar 2012 06:00:00 EST. Please see our terms for use of feeds.

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EverQuest turns 13, blows out the subscription candles (video)

EverQuest? More like Ever-cost -- until now that is. The popular subscription-based game has dropped the need for recurring charges as the franchise marks its thirteenth year on the scene. If you're still set on forking out that $14.99 for full access, you can, but there's now a one-time $5 silver membership as well as the totally free option. Of course, it's free as in beer, with parts of the game restricted (only four character races and classes etc) meaning it mightn't be long before you're opening up the wallet again. But, if this doesn't turn you off, saving up for another classic just got a lot easier.

Continue reading EverQuest turns 13, blows out the subscription candles (video)

EverQuest turns 13, blows out the subscription candles (video) originally appeared on Engadget on Mon, 19 Mar 2012 00:18:00 EDT. Please see our terms for use of feeds.

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Star Wars: The Old Republic is free to play this weekend

Your frugality has paid off: Star Wars: The Old Republic is free to play this weekend. Starting on Thursday at 12:01am CT, you'll be able to create a new character and play up to level 15, and have access to Origin World, Capital World, the Fleet, all Warzones, and your character's first Flashpoint. No trading with other characters, though.

The free weekend comes to a close on Monday at 2am CT, at which point BioWare and EA will freeze your character in carbonite. If you decide you want to purchase the game, you may resume that character.

JoystiqStar Wars: The Old Republic is free to play this weekend originally appeared on Joystiq on Tue, 13 Mar 2012 18:30:00 EST. Please see our terms for use of feeds.

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The year role-playing games broke

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This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
The most important year in western role-playing history was also its worst. The late 1980s and early 1990s were an obvious Golden Age, as RPGs were the drivers of innovations in graphics, interface, complexity, and narrative in Wizardry, Ultima, and the Gold Box series. That came to a screeching halt in 1995, when the once wildly popular genre suddenly became devoid of games.

The genre was rebuilt after 1995, but it looked very different. The companies and franchises which had dominated withered away, replaced by the ones we know now: Fallout, BioWare, and Blizzard. All these started shortly after 1995, and the only residual series from before, The Elder Scrolls, squeaks in with its first installment in 1994. So what changed, and why did it change?

The chief contributing factor was the rise of the compact disc for storage. Games comprised of a dozen ungainly 1.5 megabyte floppies were growing more and more common, so the CD, with 500 megabytes, was a godsend (or so it seemed). All the other technological advances: better sound and music, voice-over, 3-D polygonal graphics, full-motion video, etc, could be used with CDs. This made games bigger -- but it also made budgets bigger, teams bigger, and development times much longer. Role-playing games and their developers struggled to adapt.

Continue reading The year role-playing games broke

JoystiqThe year role-playing games broke originally appeared on Joystiq on Mon, 12 Mar 2012 19:30:00 EST. Please see our terms for use of feeds.

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Star Wars: The Old Republic 1.2 update big enough for a trailer


Well, this seems like bad news for the Novare Coast real estate market.

JoystiqStar Wars: The Old Republic 1.2 update big enough for a trailer originally appeared on Joystiq on Wed, 07 Mar 2012 23:00:00 EST. Please see our terms for use of feeds.

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