The glory of Quest For Glory
Posted by Rowan Kaiser | Filed under gAmINg
Filed under: Features, PC, Retro, Adventure, RPGs
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.Last week, when GOG.com announced that Quest For Glory was the newest addition to its collection, I was delighted. In fact, I'm not sure that there's a game series that could have induced as much joy. I think some others, like Wizardry or a collection of old SSI games, might have been better and more important, sure. But I have more love for Quest For Glory than those other games. I'm not the only one, either: The Quest For Glory games are great games, yes, but they're also special games.
Quest For Glory is a five-title series of adventure/role-playing hybrids, with the first release in 1989, and the last in 1998. They were published by Sierra - a company whose fate was recently detailed to Joystiq by Leisure Suit Larry creator Al Lowe - and used similar interfaces and graphics as other adventures, such as King's Quest or Gabriel Knight, combined with combat systems that varied from game to game.
Being a genre hybrid is one of the surest ways to become a beloved game. Panzer General, Deus Ex, and Mass Effect are all crossover hits, thanks in part to combining role-playing with other genres. Quality hybrids manage to feel both fresh conceptually and comfortable to actually play, a winning combination.
Continue reading The glory of Quest For Glory
The glory of Quest For Glory originally appeared on Joystiq on Thu, 17 May 2012 17:40:00 EST. Please see our terms for use of feeds.
Tags: Adventure, Features, PC, Retro, RPGs
A puzzling glimpse of Ron Gilbert’s new Double Fine game
Posted by Ludwig Kietzmann | Filed under gAmINg
Derived from concepts that predate even Maniac Mansion, Ron Gilbert's new game is becoming a tad less nebulous today. The above image implies a spooky atmosphere, and shows a group of characters that look ready to assail all manner of creeping, moaning mysteries.
We captured the art after assembling a jumbled puzzle, sent to us this morning by Double Fine. Though the independent developer trusts the press to dutifully post this new artwork (which doubles as an invite to an upcoming event), it seems to have some reservations about our puzzle-solving prowess. It is, after all, only 35 pieces.
(After the break, see the game's matching Double Fine babies!)
Continue reading A puzzling glimpse of Ron Gilbert's new Double Fine game
A puzzling glimpse of Ron Gilbert's new Double Fine game originally appeared on Joystiq on Thu, 10 May 2012 13:00:00 EST. Please see our terms for use of feeds.
Tags: Adventure
Pinkerton Road reveals second title, uses traditional publisher model
Posted by Jessica Conditt | Filed under gAmINg
Pinkerton Road Studios, founded by former Gabriel Knight designer Jane Jensen, has raised more than $300,000 in its Kickstarter campaign, insuring work on its first title, Moebius, can move forward. Pinkerton Road is also working on a second adventure title this year, but is using the traditional publishing model, Jensen revealed in the above update.
The new game is called "Mystery Game X" for now and Jensen has revealed just three details: It's a third-person adventure; it's a dark mystery; she thinks you will be excited about it. That last one is less of a detail and more of "wishful thinking" or "early marketing," but hey, we figure she's probably right anyway.
Pinkerton Road reveals second title, uses traditional publisher model originally appeared on Joystiq on Sun, 06 May 2012 12:27:00 EST. Please see our terms for use of feeds.
‘Moebius’ could be first adventure game from Jane Jensen’s new studio
Posted by Ludwig Kietzmann | Filed under gAmINg
Described as a "metaphysical sci-fi thriller in the vein of Fringe," Moebius is set to be the first adventure game from Pinkerton Road Studios, pending a successful outcome on its ongoing Kickstarter campaign. Early project backers pushed Moebius through the gate first, and have contributed nearly $174,000 out of the requested $300,000.The publicity surrounding the project is hinged on Jensen's prior work as designer and author for Sierra's celebrated Gabriel Knight series, in which a long-haired occult expert and demon hunter solved dark mysteries in-between sarcastic quips.
In Moebius, we get an antiquities dealer named Malachi Rector, who's gifted with an ability to sense "the soul" of an object. (So, think of him as having a knack for explaining any nicks on your knick-knacks.) Rector seeks to identify the significance of a woman's suspicious death in Venice, and how that connects to a shifty millionaire named Amber Dexter.
Moebius, as currently envisioned, should arrive sporting a "graphic novel look" in March 2013. Project backers have until then to fund the project and provide feedback throughout its development, possibly starting with an even-handed request to have the name "Amber Dexter" stricken from the game.
'Moebius' could be first adventure game from Jane Jensen's new studio originally appeared on Joystiq on Mon, 16 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.
Yesterday review: Hit me baby one more time
Posted by Jessica Conditt | Filed under gAmINg
Pendulo Studios promised Yesterday would be dark, gritty and just on this side of disturbing, and it most decidedly is. Yesterday introduces friendly characters simply to kill them off and it doesn't shy away from jamming bullets through almost everyone's head. It examines -- in detail -- torture, Satanic rituals and axes to the face, all within a complexly layered storyline about a young(ish) man's quest to find himself.Yesterday tackles heavy subjects such as love, immortality, the Spanish Inquisition, BDSM, poverty and sociopathic homicidal maniacs, all accessible with a point and a click. The art style is lighthearted enough to support Pendulo's trademark comic relief while keeping the story moving forward in a serious way -- seriously fast.
Continue reading Yesterday review: Hit me baby one more time
Yesterday review: Hit me baby one more time originally appeared on Joystiq on Thu, 29 Mar 2012 20:30:00 EST. Please see our terms for use of feeds.
Double Fine Kickstarter adds new rewards, Schafer and Gilbert talk it out
Posted by Jessica Conditt | Filed under gAmINg
Double Fine's fundraiser for its point-and-click adventure title exploded on day one and has currently raised almost $2.1 million, and there are still 18 days left. To celebrate, reward its backers and entice even more, Double Fine has revamped its rewards for denomination-specific donations as follows:
- $30 tier: Digital Soundtrack of the Documentary
- $60 tier: Double Fine Adventure Book (digital PDF)
- $100 tier: Special edition box set with the game disc and DVD/Blu-Ray documentary
- $500 tier: Double Fine Adventure Book (physical copy)
Double Fine Kickstarter adds new rewards, Schafer and Gilbert talk it out originally appeared on Joystiq on Fri, 24 Feb 2012 18:15:00 EST. Please see our terms for use of feeds.
Tags: Adventure
PSA: Dear Esther has wandered onto Steam
Posted by David Hinkle | Filed under gAmINg
Moving away from de rigueur violence, we're excited to hear about the re-release of Dear Esther, a moody game and former mod that is -- last we checked -- in no way about explosions and wars.Dear Esther is available for $9.99 right now on Steam. It's an adventure game for the Windows PC where, as a lost man, you explore a massive and beautiful island. Go ahead and thank Valve's Source engine, which powered Portal 2, for the "beautiful" part.
PSA: Dear Esther has wandered onto Steam originally appeared on Joystiq on Tue, 14 Feb 2012 23:59:00 EST. Please see our terms for use of feeds.
Back to the Future Ep. 1 free on iPad, other episodes on sale for a limited time
Posted by David Hinkle | Filed under gAmINg
Life could always use more adventure, more wacky scientist sidekicks, dogs with awesome names and reluctant yet plucky heroes. And life could definitely use more time travel. If you feel the same way, a new Telltale promotion may interest you.Back to the Future Episode 1 on the iPad is available for download right now, free of charge. Back in October, the iPad versions of Back to the Future received substantial updates addressing graphics and bug issues. All subsequent episodes have also had their price reduced in light of this new promotion, dropping episode 2 through 5 to $2.99 each for a limited time.
Back to the Future Ep. 1 free on iPad, other episodes on sale for a limited time originally appeared on Joystiq on Tue, 14 Feb 2012 03:30:00 EST. Please see our terms for use of feeds.
Tags: Adventure
South Korea’s Live Park uses RFID and Kinect to bring your Holodeck fantasies one step nearer
Posted by James Trew | Filed under Techie Stuff
All those long, long drives to Florida in the family station wagon seemed worth it at the time, but now that we've found out that those lucky South Koreans have another crazy theme-park, we might just change our minds. Located near Seoul, Live Park uses 3D video, holograms and augmented reality, interacting with RFID wrist bands and Kinect sensors to stitch together a continuous immersive story. You (and your avatar!) have 65 attractions, over seven themed zones, and the world's biggest interactive 360 degree stereoscopic theater to wave, jump and shout your way through. Two years and $13 million in the making, Live Park's creator d'strict is now looking to license the concept out internationally, with locations in China and Singapore already earmarked. We're not sure we could handle that long of a family drive just yet, but with a Hollywood entertainment "powerhouse" reportedly nibbling, maybe we won't have to.South Korea's Live Park uses RFID and Kinect to bring your Holodeck fantasies one step nearer originally appeared on Engadget on Fri, 27 Jan 2012 01:44:00 EDT. Please see our terms for use of feeds.
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